You thank the stranger for his assistance and walk over to the CAMPFIRE to investigate further. You see a MARSHMALLOW on a stick, uneaten though slightly singed, and a NOTE of some sort.
dont eat the marshmallow. it might be poisoned. throw at stranger. when he gets angry, give him the note. It will be a love note. The stranger will smile.
Hello, stranger. I am PieNinja. My interests include comics (I am a cartoonist), music (I am a composer), mathematics and physics (I am majoring in both), and video games (well duh).
Feel free to contact me if you share any of my interests, or need help with a pre-college-level math/physics problem.
That is all.
4 comments:
Eat the marshmallow. It seems like the only reasonable option. Throw the note in the fire. Maybe something awesome will rise from it's ashes.
dont eat the marshmallow. it might be poisoned. throw at stranger. when he gets angry, give him the note. It will be a love note. The stranger will smile.
Conjure up some bread and make some grilled cheese using the marshmallow, only it's marshmallow instead of cheese.
Store the marshmallow and and read the note.
...and put out that fire. Smokey would be so disappointed.
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